Conjures spheres of magickal energy around the user to attack encroaching foes.Īn advanced form of Magick Bolt.
Can add elemental effect via enchantments.Īn advanced form of Feather Jump that mitigates gravity's pull, enabling a gentle landing even from great heights.Īn advanced form of Magick Billow. Follow-up attacks can send the enemy to the ground. Swing your staff downward to stagger the enemy. More effective when grabbing platforms or rocks. Skills in italics can only be obtained via Skill Rings and Bands found in Dark Arisen.Ī light jump. Skills and Augments Skills in bold are unique to the Mage. Their attack power comes primarily from their magick power, and they have very limited access to physically damaging attacks. As such, a mage should avoid direct contact with hostile creatures, and engage with spells from a safe distance. Mages have low physical defense, as well as low health and low stamina, though both their magick and Magick Defense are good. Iron, such as found in armor, due it its deleterious effect on magic is avoided like the plague. For armor or clothing in general they can wear Spellcaster Armor Sets and like components. They can be skilled healers, give aid in battle through weapon enchantment, or fight with offensive magicks, with a wide range of powerful spells in each of the Five Archmagicks. Mages are proficient spellcasters, employing primarily a magick Staff to enable them to cast offensive and defensive spells. Overview "A conjurer of magicks to heal wounds and target elemental weaknesses."